Narrative Designer and Writer
Originally a small project made of an interactive narrative course, Mass of Consumption is a horror interactive fiction game about a strange church that won’t leave you alone. It features branching, nonlinear paths, and multiple endings.
This game is not yet released and currently only available as a demo.
Writing
Narrative Design
Brought Back Wrong: An Interactive Fiction Anthology is a collaborative IF game focused on the trope of “you came back wrong.” I brought together, and collaborated with, four other writers to show both perspectives of a relationship of the person who brought someone back and the person who was brought back.
Writing
Narrative Design
Production
Made for the 2020 Game Maker’s Toolkit Game Jam, Out of Control is a horror game where the player has a conversation with an old computer. While the computer can say whatever it wants, the player can only copy and paste the text on screen. It was rated #19 in originality and #251 overall out of 5,357 total entries. Since release, it has amassed over 37k browser plays and 54.3k views.
Writing
Narrative Design
THEMALL was made for the Global Game Jam 2021, and was fully inspired by liminal spaces. THEMALL is a short game about being lost in a liminal mall. It features seven different stores to explore, all with their own quirks, and one hidden ending.
Writing
Environment Design
Game Design